Of course, secret recordings and text logs could be found in the original, but they’re expanded upon in the remake and the side mission structure strings them together in a coherent order. It pushes the Unitology elements to the forefront with new text- and audio-logs expands upon dialogue or encounters with the supporting cast ramps up the hallucination scenes toward the finale, and introduces side missions that have Isaac tracking hologram recordings to reveal the actions and fate of key crew members. Now while the overarching plot remains the same, Motive clearly wanted Dead Space (2023) to feel a little more coherent with the rest of the trilogy – or at least Dead Space 2 – while providing a better time frame for events on the Aegis VIII colony and the Ishimura. The bulk of the experience is still just the sound of his thudding footfalls, heavy breathing, and beating heart. Thankfully, Dead Space (2023) avoids taking the modern “cinematic” approach of having a protagonist that undermines the atmosphere by never shutting up. The dialogue feels plausible enough given the circumstances but there are several cringe-worthy lines that veer a little too close to a cliched action-hero script. He actively proposes solutions, re-purposing lines that were originally given to the supporting cast despite their non-engineering backgrounds. In Dead Space (2023), Isaac often engages with the rest of the cast, highlighting his engineering background or mental state. The mission logs were always written from his perspective and gave some insight into his character, yet the only words you’d hear was the odd curse if you repeatedly stomped a Necromorph to pieces (which is still a thing). There’s a classic plot twist that might justify Isaac’s silence, but it was always weird to have the rest of the casting talking at him and issuing instructions without ever questioning his unwillingness or inability to respond. That said, the most obvious and significant change to the storytelling is a fully-voiced Isaac Clarke, thanks to the return of Gunner Wright from the sequels. You could argue it never had a particularly novel plot by sci-fi standards, but the mix of body horror with hard sci-fi concepts, ruthless corporations, authoritarian governments, and sinister religious groups is still compelling. Even the alternate ending – unlocked by way of a new-game mode collectible hunt – is just a tweaked final cutscene that better sets up Dead Space 2. You encounter the same motley group of survivors, most of whom perish as expected. You still move through a dozen named chapters, fixing an absurd number of shipwide problems, while experiencing the same set-pieces and shoot-the-weak-spot boss battles. Some might have been looking for a more radical overhaul but I was pleased Dead Space (2023) only tweaks the plot and fleshes out the cast without changing major story beats or messing with character motivations. With that said, I’ll try to explain why I feel Motive has created the definitive version for new and returning players – even if I feel not all the changes are for the best. Despite the increasingly dated visuals, I’ve replayed it many times and it holds up so well my brain struggles to accept there’s been a 15-year gap between it and Dead Space (2023). It arrived three years after Resident Evil 4 laid rock-solid foundations for the third-person survival-horror genre, giving Visceral Games (formerly EA Redwood Shores) time to refine mechanics, add a dismemberment-based twist to combat, and wrap it all up in a terrifying audiovisual package. If I had to put together a list of my favourite new IPs from the seventh console generation, the original Dead Space (2008) would share the top spot with 2012’s Dishonored.
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